For Rattly the snake it is used to jump higher. Holding Select down is used to perform charge attacks with Enguarde the swordfish and Rambi the rhino. There are a number of animals who appear in certain levels to help you with your quest and their abilities come in very handy. The Select button switches between Kongs and is also used when controlling some of your animal friends. Holding B whilst in mid-air with Dixie allows her to perform a helicopter spin and slowly float downwards - handy for clearing large gaps. As before A jumps and B is used for running, throwing and spin-attacking. The controls are responsive with the two Kongs doing what your thumbs ask of them. The action is certainly kept interesting and each level also includes treasure to find: Kremcoins, Banana Bunch Koins and Cranky's particularly hard to find Video Game Hero Coins. The levels are varied too: winds blow you back, other winds blow you upwards, sometimes you'll be jumping between platforms, other times shimmying along a rope. More enemies can be found in the waters (piranhas and stingrays) and the skies (wasps and dragon flies). Rool (complete with blunderbuss) whilst other Kremlings have cutlasses, hooks and peg-legs. There's a range of foes throughout the game with the Kremling's going for a pirate theme.
The odd track can get a bit repetitive if you stay on a level too long but the game is certainly enhanced by the music featured here. Other tracks go for mysterious, whilst the boss battles use a piece that's a bit more intense. Though sometimes a bit beepy there's a variety of fun, catchy, adventurous tunes. There's still the occasional confusing moment (safe wooden platforms being hard to pick out from thorny vines for instance) and the odd graphical glitch, but overall the action is easy to follow you're not going to find yourself getting clobbered by a Kremling you thought was a juniper bush.Īudio-wise the game has a few sounds for things like collecting bananas, bouncing off the heads of enemies and the crashing of barrels, but once again it's the music that impresses. For this game Rare has addressed the problem by having a bit less detail on-screen, mainly achieved with plainer backgrounds. This time Donkey Kong has gone and gotten himself captured, and so it's up to Diddy and Dixie to run, jump and swim their way through Donkey Kong Land 2 to rescue him.Ĭonsidering the hardware's limitations the first Game Boy game did a good job of capturing the look of Donkey Kong Country, but sometimes suffered from the different elements blending together. Likewise when Donkey Kong Land proved a similar platforming experience was possible on the Game Boy, it was a no-brainer that Rare would release a second handheld adventure. In 2014, Donkey Kong Land 2 was ported to the Nintendo 3DS's Virtual Console.The success of Donkey Kong Country inevitably saw a sequel released. The Super Game Boy border itself consists of several bananas.
Being a later Game Boy release, Donkey Kong Land 2 received special enhancements for the Super Game Boy, meaning that different, yet appropriate, colors would show up at different parts of gameplay. Like the other Donkey Kong Land games (and later Pokémon Yellow), Donkey Kong Land 2 was contained within a yellow-colored Game Boy cartridge. The game was developed by Rare and published by Nintendo. Donkey Kong Land 2 ( ドンキーコングランド, Donkey Kong Land) is a sequel to the Game Boy title, Donkey Kong Land and the prequel to Donkey Kong Land III.